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| < Gamer's Corner ~ Postal 2 |
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Trimis:
12/09/2008 23:36
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Lord of Souls

Data inscrierii: 11/Sep/2008
Mesaje: 204
Localitate: Ploiesci
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Postal 2 (styled as Postal²) is a first-person computer game by Running with Scissors. It is a sequel to the 1997 game Postal. Both are intentionally highly controversial due to high levels of violence and stereotyping. Unlike its predecessor, Postal 2 is played completely in first-person based on the Unreal Graphics Engine.
The player takes on the role of 'The Postal Dude' (all evidence given in-game indicates that the character's full legal name actually is "The Postal Dude, Jr.": his father's tombstone reads "T. Dude Sr."; characters constantly call him "Mr. The Dude" and a package for him is addressed to "P. Dude"), a tall thin man with a goatee, sunglasses, a blue alien t-shirt, and a long negru leather coat. The Postal Dude also wears a Happy Smiley pin on his right lapel and a cross pin on his left one. 'The Postal Dude' lives in a trailer park with his nagging wife (only identified in the credits as 'Postal Dude's Bitch') in the mining town of Paradise, Arizona.
The game levels are split into days of the week starting Monday and finishing Friday. At the beginning of each day, Dude is given several tasks to accomplish, such as 'Get milk', 'Confess sins', and other seemingly mundane tasks. The purpose of the game is to finish all of the tasks throughout the week, although the game encourages the player to play in any way he wishes, be it as civilly or as chaotically as possible. There are unique consequences to whichever path is chosen.
Dude must put up with being flipped the bird, mugged, attacked by protesters, put upon by an obnoxious convenience store owner/terrorist and his patrons who cut before Dude in the "money-line", plus a marching band, a murderous toy mascot named Krotchy, the police and SWAT team, the ATF and the National Guard, a religious cult, savage butchers, psycho Taliban terrorists, and Gary Coleman, among many other things.
One of the major concepts of Postal 2 is that it is meant to be a "living world", a simulation of a tongue-in-cheek off-kilter town. Game characters live out their lives completely separate from the actions of Dude; walking around town, buying and selling merchandise, and even engaging in random shootouts with each other and the police.
The developers of the game counteracted criticism of the violence by claiming that the amount of violence is up to the players—they may go about their tasks without causing trouble, or they can lucrate mayhem. Critics state that the game clearly urges people playing the game to indulge in homicidal behaviour, given that Dude is often attacked by ludicrous hate groups who despise everything from books to video games. Additionally, there are long queues when Dude visits the bank, the library, Church, and elsewhere. The people of Paradise are exceptionally rude and spit insults at Dude if he bumps into them, and furthermore weapons ranging from machine guns to rocket launchers are left lying around for him to collect.
Going on the rampage (or going postal, the phrase which the game is named after) is clearly encouraged, but never necessary. While difficult, it is possible for the player to complete the game without resorting to violence or having to kill anyone; although in this case, the player will have to resort to using cunning tactics to survive—including a greater temptation to steal and take drugs. Some missions put Dude into extremely hostile environments where he will be tempted to kill the people attacking him in order to survive, and at these moments the player will have to make a moral choice whether to fight or to flee. The attackers conține book protesters who set the local library on fire and then attempt to murder everyone trapped inside (including Postal Dude, of course), a band of armed robbers, and violent video game protesters who ironically begin brandishing weapons and opening fire on the Dude and the Running With Scissors (the company which makes the Postal series) staff without provocation.
In many of the scenarios presented, however, experienced players can make use of the game's version of monster infighting to actually cause police or other non-player characters to attack individuals who may be attacking the player, and thus escape from harm without inflicting any. Unlike other games that utilize the "monster infighting" feature (such as Doom), non-player characters do not have to be in the enemy's line-of-fire to enter "infighting" mode; some NPCs (particularly law enforcement and military characters) are programmed to attack anyone brandishing a weapon or firing same (an NPC fleeing in panic can also trigger an attack). In most (but not all) cases, once an enemy NPC is engaged by another NPC, he/she temporarily forgets about attacking the Postal Dude.
Several ambient features like advertisement signs, shop names, and interiors are loaded with some dark humor, thus exposing the decadent nature of Paradise. The game also involves some obvious inside jokes. Dude actually works for Running With Scissors, the game's developers, with its offices being the scene of a protest by a group opposed to violent computer games. Some of the company employees show up in other areas too, such as Mike Jaret, who appears as the cross-dresser in the gay bar, and executive producer Vince Desiderio, who appears as himself in the game. RWS personnel are considered allies to Postal Dude and will often attack NPCs that attack the player (although they may also attack Postal Dude if he accidentally or purposefully shoots at them several times in a row).
Some game critics regarded Postal 2 as being a single-joke affair which clearly sets out to shock and has limited play value, but it also has quite a cult following. Postal 2 did not achieve moral panic in the sense that the Grand Theft Auto series did. While violence and sexuality were part of both games, it is used with discretion in the GTA series, while it was excessive enough in Postal 2 that it was considered tasteless and senseless. Violence aside, reviewers gave low ratings to Postal 2 for its cheesy production values and occasional technical flaws. Unlike the GTA games, Postal 2's content was sufficiently over the edge to preclude widespread distribution, and many North American retailers would not stock it.
The game received additional negative publicity following the 13 September, 2006 Dawson College shooting incident in Montreal. Media coverage regarding the shooter, Kimveer Gill, indicated that he played violent video games. Postal 2 was cited as one of these games, although some coverage by CTV erroneously stated that the game was only available for sale in the United Kingdom.
Regardless of the critical commentary received by Postal 2, the game has earned a cult following and a movie has been produced.
The developers of the game counteracted criticism of the violence by claiming that the amount of violence is up to the players—they may go about their tasks without causing trouble, or they can realizate mayhem. Critics state that the game clearly urges people playing the game to indulge in homicidal behaviour, given that Dude is often attacked by ludicrous hate groups who despise everything from books to video games. Additionally, there are long queues when Dude visits the bank, the library, Church, and elsewhere. The people of Paradise are exceptionally rude and spit insults at Dude if he bumps into them, and furthermore weapons ranging from machine guns to rocket launchers are left lying around for him to collect.
Going on the rampage (or going postal, the phrase which the game is named after) is clearly encouraged, but never necessary. While difficult, it is possible for the player to complete the game without resorting to violence or having to kill anyone; although in this case, the player will have to resort to using cunning tactics to survive—including a greater temptation to steal and take drugs. Some missions put Dude into extremely hostile environments where he will be tempted to kill the people attacking him in order to survive, and at these moments the player will have to make a moral choice whether to fight or to flee. The attackers include book protesters who set the local library on fire and then attempt to murder everyone trapped inside (including Postal Dude, of course), a band of armed robbers, and violent video game protesters who ironically begin brandishing weapons and opening fire on the Dude and the Running With Scissors (the company which makes the Postal series) staff without provocation.
In many of the scenarios presented, however, experienced players can make use of the game's version of monster infighting to actually cause police or other non-player characters to attack individuals who may be attacking the player, and thus escape from harm without inflicting any. Unlike other games that utilize the "monster infighting" feature (such as Doom), non-player characters do not have to be in the enemy's line-of-fire to enter "infighting" mode; some NPCs (particularly law enforcement and military characters) are programmed to attack anyone brandishing a weapon or firing same (an NPC fleeing in panic can also trigger an attack). In most (but not all) cases, once an enemy NPC is engaged by another NPC, he/she temporarily forgets about attacking the Postal Dude.
Several ambient features like advertisement signs, shop names, and interiors are loaded with some dark humor, thus exposing the decadent nature of Paradise. The game also involves some obvious inside jokes. Dude actually works for Running With Scissors, the game's developers, with its offices being the scene of a protest by a group opposed to violent computer games. Some of the company employees show up in other areas too, such as Mike Jaret, who appears as the cross-dresser in the gay bar, and executive producer Vince Desiderio, who appears as himself in the game. RWS personnel are considered allies to Postal Dude and will often attack NPCs that attack the player (although they may also attack Postal Dude if he accidentally or purposefully shoots at them several times in a row).
Some game critics regarded Postal 2 as being a single-joke affair which clearly sets out to shock and has limited play value, but it also has quite a cult following. Postal 2 did not achieve moral panic in the sense that the Grand Theft Auto series did. While violence and sexuality were part of both games, it is used with discretion in the GTA series, while it was excessive enough in Postal 2 that it was considered tasteless and senseless. Violence aside, reviewers gave low ratings to Postal 2 for its cheesy production values and occasional technical flaws. Unlike the GTA games, Postal 2's content was sufficiently over the edge to preclude widespread distribution, and many North American retailers would not stock it.
The game received additional negative publicity following the 13 September, 2006 Dawson College shooting incident in Montreal. Media coverage regarding the shooter, Kimveer Gill, indicated that he played violent video games. Postal 2 was cited as one of these games, although some coverage by CTV erroneously stated that the game was only available for sale in the United Kingdom.
Regardless of the critical commentary received by Postal 2, the game has earned a cult following and a movie has been produced.
Stereotypes
* Homophobia in the shape of an arcade game prop called Fag Hunter (the Share the Pain release replaces this with a game called Bastard Fish). The AWP mod (included in the Fudge Pack release) expands Fag Hunter into a mini-level where the player has to kill 20 stereotyped gay NPCs (depicted as bald, unshaven men wearing pink dresses).
* Racial stereotypes, such as Habib, the owner of the Lucky Ganesh convenience store, who speaks with a stereotypical Indian accent similar of that of Apu from the The Simpsons. Habib appears to be a Muslim[citations needed] yet at the same time his store has obvious Hindu elements.
References of current and past events
* Al-Qaeda terrorists who carry out a suicide bombing of a church and a marching band (these characters all resemble Osama bin Laden and many characters in the game of Middle Eastern descent are shown to be connected in some way with the terrorists. Osama bin Laden himself appears in the Tora Bora area).
* The hunt for Weapons of Mass Destruction in Iraq is parodied in the weapon called the "Weapon of Mass Destruction", found in the Tora Bora area after killing bin Laden. It is a variation of the rocket launcher that fires chemical missiles.
* Anthrax-filled cow's heads used as weapons which make the victims vomit blood.
* A scene that bears resemblance to the Waco Siege of 1993, with a cult group being surrounded by ATF agents at "the compound".
* Jihad, the company that makes the goat milk in Monday's chores.
Violence and police brutality
* The option of attacking and/or killing police officers and soldiers, as well as bystanders.
* Decapitating people with shovels or similar weapons (katana, matchete etc.) and kicking the heads about.
* Setting people on fire with a variety of methods, from gasoline and matches, to molotov cocktails and napalm launchers or even the kicking about of burning heads. If a kill by burning is achieved in multiplayer, the game will refer to it as a "Tibetan monk experience."
* Stun gunning people until they cower on the ground and urinate on themselves.
* When Postal Dude wears the police outfit and brutalizes innocent people, the other police officers openly admit that they are corrupt. At several points in the game, police NPCs are seen attacking and killing civilians for no apparent reason. Furthermore, while they will attempt to arrest Postal Dude if he commits a crime, they will always attempt to kill any NPCs they participate in monster infighting with, usually by beating the NPC to death with their batons even if the targeted NPC has surrendered and is begging for mercy.
* Playing "fetch" with dogs using the severed heads of slain NPCs (it should be noted that dogs "friendly" to the player will also fetch any non-food items dropped or kicked around by the player).
Postal III is a third-person shooter computer and video game developed by Running With Scissors. It is the third game in the Postal video game franchise, and is scheduled for release in North America in 2009 for Linux,Mac OS X, Microsoft Windows and Xbox 360. A PlayStation 3 port was announced in later stages of development, which will probably be released shortly after the initial release. The game was developed under the working title Postal 3: Catharsis until October 18, 2006, when the finalized title was revealed to be Postal III.
Postal III will continue and expand upon the sandbox-style design of its predecessor, Postal², as well as include motion captured performances by a wide array of celebrities, including film stars and Playboy Playmates. It has also been stated that Uwe Boll, director of the Postal film, will appear in the game.
In Postal III, The Postal Dude emigrates to Paradise's sister town of Catharsis. Unlike its predecessor, the game will not be based on the Unreal engine but rather on the Source engine. Also, Postal III will be a third-person shooter, rather than its predecessor Postal² which is a First-person shooter.
O sa revin cu alte informatii despre joc cum ar fi locatii secrete, coduri si alte smecherii.. XD |
_________________ <a href="www.tragiccomedy.110mb.com/blog.html"><img src="http://i70.photobucket.com/albums/i99/Blalb/bannercopy.jpg"></a> |
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Trimis:
24/09/2008 22:21
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Poltergeist
Data inscrierii: 23/Sep/2008
Mesaje: 115
Localitate: twilight zone
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da chimic iubeste Postal...se si vede la kta informatie a adus..prea tare jocu ce poti sa zic..nu te poti plictisi niciodata de el..dar cel mai tare joc pe care l-am jucat a fost Call of Duty 4...palaria jos  |
_________________ fighting is futile  |
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Trimis:
24/09/2008 22:24
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Banshee
Data inscrierii: 23/Sep/2008
Mesaje: 175
Localitate: Braila
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| Omule mai degraba citesc Biblia decat sa-ti citesc postul |
_________________ Argentin |
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Trimis:
24/09/2008 22:27
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Poltergeist
Data inscrierii: 23/Sep/2008
Mesaje: 115
Localitate: twilight zone
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kiar ai incercat sa-l citesti?  |
_________________ fighting is futile  |
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Trimis:
25/09/2008 11:00
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Lord of Souls

Data inscrierii: 11/Sep/2008
Mesaje: 204
Localitate: Ploiesci
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dc nu-mi cititi postu? (
P.S. Tiny dc nu faci un topic despre CoD4 daca-ti place asa de mult  |
_________________ <a href="www.tragiccomedy.110mb.com/blog.html"><img src="http://i70.photobucket.com/albums/i99/Blalb/bannercopy.jpg"></a> |
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Trimis:
25/09/2008 22:53
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Poltergeist
Data inscrierii: 23/Sep/2008
Mesaje: 115
Localitate: twilight zone
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eh...sila asta oricum..am zis ce aveam de zic ..dak mai sunt pasionati se face si un topic nou  |
_________________ fighting is futile  |
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Trimis:
26/09/2008 08:19
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Lord of Souls

Data inscrierii: 11/Sep/2008
Mesaje: 204
Localitate: Ploiesci
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| of,of,of.. bine.. fac io despre Cod4 .. ai noroc ca mi-a placut atat de mult.. [-( |
_________________ <a href="www.tragiccomedy.110mb.com/blog.html"><img src="http://i70.photobucket.com/albums/i99/Blalb/bannercopy.jpg"></a> |
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